So in one of the topics I've suggested a way to seamlessly go from one patch to another. Here is the summary of the idea:
Having thought about it more, I decided that this might be such a great thing to have that I decided to spend more time theorizing about how one might organize his patches if such a dual patch idea is implemented.Have patches save only HALF the file slots.
Giada GUI is currently divided into two halves. Because loading takes so much time, it would be great to be able to have two patches on screen. So you can save a LEFT patch, which is 16 left slots, and RIGHT patch, which is 16 right slots.
That would allow to load up patches, while some of the slots are playing and thus enable complex transitions between songs.
First of all, if one thinks that 16 slots is not enough, we can save two patches of a song. Say, song name is Only You. If we need more than 16 slots, we can save two patches and name them OnlyYou1 and OnlyYou2.
Second, when we want to transition from one song to another, we can actually make it easier for us to have a patch especially dedicated for that, like OnlyYou_BetterTimes2. That means that we load that instead of OnlyYou2 (while stuff in the first 16 slots continues to play) and it will have some things we have for OnlyYou and some loops ready to introduce Better Times - next tune.
Of course, one can just have a tune playing in all 32 slots if we are doing just a live impromptu mix and then when you want, load a patch with some newer loops and just go on. Typically, I prefer spontaneous music rather than prepared in advance, but I would prepare 16 slot patches with groups of loops, related to each other, say, have a C minor patch and a G major patch and so forth.
Anyway, guys, just trying to show how much power and flexibility this dual patch idea might give!