[DONE] "Hear what you're playing" function

Good ideas, proposals, enhancements.
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3mpty
F4 - Digitalis
Posts: 3
Joined: Fri Sep 21, 2012 3:21 pm

[DONE] "Hear what you're playing" function

Post by 3mpty » Mon Sep 24, 2012 8:20 pm

Hi,
I'm just wondering whether this function is yet to be implemented or if I just can't find it.
For musicians it's a must have. The ability to chain some VST effects to the audio input would also be an awesome function, but in the mean time adding the effects on the single tracks would do the job.

The next step would be VSTi obviously... But I've seen it's already on the roadmap and I know it takes time to do stuff like that.

Giada could really fill the gap as a software looper for musicians... I don't know a single piece of software apart from Mobius (which is extremely painfully difficult to use). Yeah, probably something like Ableton Live could do the job but something dedicated only to looping/jamming would be awesome.

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Duchamp
Site Admin
Posts: 41
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Re: "Hear what you're playing" function

Post by Duchamp » Thu Sep 27, 2012 12:25 pm

Hi 3mpty,
3mpty wrote: Hi,
I'm just wondering whether this function is yet to be implemented or if I just can't find it.
For musicians it's a must have. The ability to chain some VST effects to the audio input would also be an awesome function, but in the mean time adding the effects on the single tracks would do the job.
Yep, the "hear what you're playing" function is missing, and it's a really good idea. It goes directly in our roadmap, as well as the VST processing to the audio input. :)
3mpty wrote: The next step would be VSTi obviously... But I've seen it's already on the roadmap and I know it takes time to do stuff like that.
Well, the VSTi support will come naturally when Giada will be able to handle (or, better, send) MIDI events. At the moment I think you can load a VSTi but you wouldn't be able to "operate" it. We also need to implement the GUI part for the plugin.

Many thanks for your support!

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FFT
F14 - Syrian Rue
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Joined: Thu Mar 08, 2012 6:51 pm

Re: "Hear what you're playing" function

Post by FFT » Sat Apr 06, 2013 8:13 am

Done in 0.5.5.

3mpty
F4 - Digitalis
Posts: 3
Joined: Fri Sep 21, 2012 3:21 pm

Re: [DONE] "Hear what you're playing" function

Post by 3mpty » Sat Apr 06, 2013 11:04 am

Amazing, thank you :)

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