Enigma beat

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oldcastle
F6 - Feverfew
Posts: 9
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Enigma beat

Post by oldcastle » Sun Feb 09, 2020 2:14 pm

Hey guys,

I just starting with Giada and I'm enjoying a lot. I'm trying to recreate the Enigma sadeness beat, but I'm miserly failing it. Could someone point me to the right direction?

Cheers,
Castle

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FFT
F14 - Syrian Rue
Posts: 549
Joined: Thu Mar 08, 2012 6:51 pm

Re: Enigma beat

Post by FFT » Mon Feb 10, 2020 4:24 pm

Hey Castle,

You mean this one, right? So what is your plan? What did you try so far?

oldcastle
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Posts: 9
Joined: Sun Feb 09, 2020 2:03 pm

Re: Enigma beat

Post by oldcastle » Tue Feb 11, 2020 2:07 am

Exactly!

I really like that beat, so I'm trying to recreate it using Giada. I know Enigma uses Roland TR 909 for the drums and I have all the samples. I created two sample channels, one for the kick and one for the closed hat. I'm trying to use the action editor, but no lucky so far. Any tutorial in how to use Giada as a drum machine would be great.

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FFT
F14 - Syrian Rue
Posts: 549
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Re: Enigma beat

Post by FFT » Wed Feb 12, 2020 8:52 am

Funnily enough we are working on this exact kind of how-to for the one page tutorials section here!

In a nutshell:
  • create a sample channel to hold your sample;
  • set the sample channel mode to "one-shot retrig" (Image), which works best for drums;
  • open the Action Editor by clicking on the channel's button and select "edit actions..." from the drop-down menu;
  • in the Action Editor, draw the actions the sample should perform;
  • when done, enable the Image button on the sample channel. This will instruct the channel to read its actions;
  • rinse and repeat for each channel you want to drive with actions;
  • press the play button on the main transport and enjoy the show.

oldcastle
F6 - Feverfew
Posts: 9
Joined: Sun Feb 09, 2020 2:03 pm

Re: Enigma beat

Post by oldcastle » Wed Feb 12, 2020 9:43 am

Cool! I'll give it a shot!

Cheers!

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