User guide
Channels and samples.

Sample Channel

A sample channel contains one sample, which you can play manually or control with the main sequencer. The sample channel behavior depends on the selected play mode, as described later in this chapter.

Clicking the main button Main button lets you load a new audio file and perform additional operations. You can add a new sample channel by right-clicking on each column in the main window, or by dragging and dropping a file onto the column itself.

Anatomy of a sample channel

A sample channel is made up of several components. From left to right:

The sample channel main button

Clicking a sample channel's main button opens a pop-up menu with several available options:

Sample channel button's menu

Channel statuses

The status box Status box provides information about the sample:

Play modes

Play modes define the behavior of a sample channel and are divided into two families: loop and one shot.

Main features of loop modes:

Main features of one shot modes:

typeiconnameeffect
loopLoop basicloop basicThe sample starts at beat 1 and plays continuously until its key is pressed again
Loop onceloop onceThe sample starts at beat 1 and plays until it finishes. Then, on the next first beat, it starts again
Loop once barloop once barSimilar to the previous mode, but the sample also starts again at the first beat of each new bar
Loop repeatloop repeatThe sample starts at beat 1 and plays continuously, rewinding itself at every bar
one shotOne Shot basicone shot basicThe sample starts on key press, then stops and rewinds on a second key press
One Shot basic pauseone shot basic pauseSimilar to the previous mode, but the sample pauses on a second key press. Pressing the key again resumes playback
One Shot pressone shot pressThe sample plays for as long as its key is held down
One Shot retrigone shot retrigThe sample plays until the end; pressing its key rewinds it
One Shot endlessone shot endlessThe sample loops forever; pressing its key stops it

Playing and controlling sample channels

Sample channels can be played by clicking the channel play button Play button or by pressing the corresponding keyboard or MIDI button, if one is bound. The following table shows the available interactions for sample channels, along with their effect in each play mode:

modeeventalt. eventresult
loop(key)click on play button Play buttonif stopped: wait, then start on the next first beat;
if playing: ending, then stop on the next first beat
shift + (key)shift + click on play button Play buttonimmediate stop
control + (key)click on mute button Mute buttonmute
one shot(key)click on play button Play buttontoggle play
shift + (key)shift + click on play button Play buttonimmediate stop
control + (key)click on mute button Mute buttonmute
-click on read actions button Read recordings buttontoggle action playback